
“Zachtronics will release Last Call BBS next month.

“We’re wrapping things up!”, Barth tells me, way more enthusiastically than you would normally expect under these circumstances. No, Zachtronics is closing because…they want to. Not because their publisher shuttered them, or because their venture capital funding ran out, or because Activision made them work on Call of Duty, or any other number of reasons (bankruptcy! scandal!) game developers usually close their doors. So it’s sad, but also awesome in its own way, that 2022 will see the end of Zachtronics. Given those initial and superficial differences it can sometimes be hard pinpointing exactly what makes a game so clearly a Zachtronics joint, but like love and art, when you see it you just know it. It’s not hard seeing why: most of Zachtronics’ games involved challenging puzzles, but also a deeply cool and interesting presentation surrounding them, whether it was the grimy hacker aesthetic of Exapunks or the Advance Wars-like Mobius Front 83. The result has been a succession of games that may not have been to everyone’s tastes, but for those with whom it resonated, it was their shit. Barth, Matthew Burns and their small team (usually around just five people in total, depending on the scale of the project), have simply been very good at doing what they loved, regardless of how popular it was, and so have just kept on doing it.
#SPACECHEM METACRITIC PC#

And pretty much every single one of them has been great (or at least interesting). Named for founder Zach Barth, Zachtronics has spent most of those 11 years specialising in puzzle games (or variations on the theme). After 11 years in business (and even longer outside of commercial releases), a time which has seen the studio develop a cult following almost unrivalled in indie gaming, it will be the last new game Zachtronics will ever release. On July 5, Zachtronics will be releasing Last Call BBS, a collection of stylish little puzzle games wrapped up in a retro PC gaming vibe.
